The Decker

In Cyberpunk settings there is a class that’s focus is bypassing and taking control of computer security. The systems have a rule set which becomes a mini-game to the side of "meatspace" just for these folks. In play it becomes a disjointing mechanic – the party is basically split up – and they have to take turns with the GM’s time.

For these basic reasons I recommend having PC’s being all deckers or no deckers in the player characters. Give the group a few NPC decker allies that will run for them and expect to have a share of the rewards. Or they run as a decker crew that covers the meat-heads who are doing the incursions requiring the security infiltration that is their skillset.

All Deckers

or,

No Deckers.

How does your group handle deckers in such settings?

The Decker

Black Dawn RPG

Many years ago I started writing an RPG game system and setting I called Black Dawn. It was a mash of Shadowrun and Battlelords, combining future-tech, dystopia, and space travel. The system plays pretty smooth if you can add numbers quickly in your head but the character creation process is clunky. I’m making a PDF available for any and all to download and toy with. There’s a heap of gear, cyberdecks, vehicles, powered-armour, spaceships, custom power armour, custom vehicles, and custom spaceships.

Black Dawn RPG

I will be revising the whole thing over the coming months.

Black Dawn RPG